Just an update for our Combat Arms players. It's been a number of years since we brought Combat Arms to Global Warfighter League and we plan to continue supporting Combat Arms moving forward. There will be some changes and updates to our site in the coming weeks that will bring a better format for players and teams for competing, while simultaneously updating the site to HTML5 visually on the front end for our members and on the back end for our staff.
During our transition, Combat Arms ladder competition will still be open to challenges. Tournament and league competition will be on hold though. We believe we'll be able to start holding tournaments and get our league events going again in May.
Many of you know, Global Warfighter League now has an anti-cheat program that is run along with games for competitive matches at our league. There has been some apprehension to using this program with Combat Arms from some in the Combat Arms community. Their apprehension based on the belief that there may be conflict with the game's own anti-cheat and the player then flagged for account suspension on Nexon's end.
Global Warfighter has tried to quell these fears with explanations that we're not hooking into the game and we're not monitoring the game with our anti-cheat. We're not doing anything that Nexon would interpret as hacking or monitoring their game. We are checking your processes on the computer... and we are verifying your game's directory. This isn't in violation of the Nexon tos, and we're not extracting any information from the game (the data from the game is encrypted anyway).
In an effort to keep our community's apprehension at ease, we've tried to contact Nexon through several channels. We've never received a response from them. We will however, continue trying to contact Nexon. Nexon will be publishing a game from Crytek called "Warface", and we'll be supporting that game as well. We'll continue to make efforts to contact Nexon. However; if you look at it from Nexon's point of view... there is no incentive to affiliate with a competition league when you have your own ranking system, your own team and clan system, and your own anti-cheat for the game.
Moving forward at our league... The anti-cheat program is not specific to Combat Arms. It is going to be required to be run at our league with any game we support for competition. In order to maintain the integrity of our matches and the security of fair gameplay at our league, we need to have this measure in place. If we're going to offer prizes for our events, like we already do, there needs to be something we can reassure our sponsors with. Some measures put in place as a tool to combat cheaters and smurfers.
We also feel we're not alone in doing this. It's not only becoming the norm... but is now expected among serious leagues and competition sites to have one. It is possible to make an anti-cheat program that doesn't trigger false positives from another anti-cheat. Many times anti-cheat is looking for specifics.. not heuristic behavior. That's different if you're hooking into the game of course... but we aren't.
Our lead coder at Global Warfighter comes from the US military (retired), and our anti-cheat coder is a software engineer. In fact, most of us on site staff are coders or web coders. We're not a bunch yahoos from the community that put a script together and called it an anti-cheat program. There was... and still is a huge effort on all our parts at GWL to get an anti-cheat system for our competition.
Our goal is to bring good and fair competition to our community. This is our intention moving forward and we welcome Combat Arms to be a part of that.
Posted by: triphamm3r