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 Mawk's  Heroes and Villains Guides: Leia Organa Solo

September 16, 2009, 5:10 am - triphamm3r


The following is part of the complete study of Heroes and Villains by -)G(-Mawk. His guide has been an asset to the SWBF2 community for quite some time and the information is invaluable. Many thanks to him and his research.

Leia Organa Solo: Force Guide

Overview:
Leia is a weaker character. Her health is just a bit above normal. Her main blaster is a "sporting blaster" primarily used for accurate sniping shots. Her secondary weapons are thermal detonator grenades, and a health regen group buff. She is not a Jedi, so she does not have block. You will die often as Leia

Leia's movement speed is normal. She can be caught up to easily by any lightsaber wielding villain. Her sprint is not jedi sprint. She has the same movement speed as Han and Chewie. The main times you will use her sprint is escape, evade, and jumping from rooftop to rooftop.

Lets start with Leia's mainhand gun. It is listed as a "sporting blaster", but in Episode IV the official title is "DDC Defender sporting blaster". This weapon is a very accurate sniping weapon. You get two different zoom lengths and it is very accurate even without zoom on. Unlike any other gunner in Heroes vs. Villains, Leia's blaster is accurate over long distances too. Most of the other gunner's shots spread out over the further distances, but Leia's keeps the accuracy. She can shoot 4 to 5 shots consecutively without having to wait for the gun to cool down. If you shoot too rapidly it can overheat quicker and you have to wait to shoot. The best way to time your shots is with a rythm. Once you get use to the timing between shots you can time it in your head, or tap your foot, or whatever works best for you to be patient enough to wait between shots. This helps to avoid the quick overheating that many new Leia players end up doing.

Sniping with her is difficult and easy at the same time. If your enemy is not moving it is simple, if they are moving is difficult. When I say sniping, I am talking about the longer distances. The short distances are a different case.
Unlike Han, Leia has a harder time doing lots of damage on a moving enemy. You can still pick the enemy off with a well placed shot, but this takes very much practice. You will find that usually when someone is jumping or flying and you are shooting them, you will do little damage compared to if they are standing still. This may be lag, or it may just be accuracy. I have found it is easiest to snipe someone with the double zoom on when they are standing still. You want to aim directly at their head. If they do not move you can usually get a headshot and kill them in one hit. The characters with higher health (Vader and Grievous mainly) you may get them down to a sliver and can pick them off with another shot, even if they move. The best thing to do when you are sniping is to relax and take your time. Be precise as possible and don't move around too much. Once you snipe someone you will want to re-locate, or else they will come after you upon respawning.

With the larger distances (hero spawn to the ship for example) you have to deal with lag a bit more with Leia than the others. Because she is so accurate the game seems to do a check to make sure you are seeing where they actually are. When this check happens you may seem to see your target being hit directly and move slightly like they were hit, but no health will go away. When this happens you just need to move your aim slightly to the left or right and then fire again. Sometimes continuing to shoot without moving eventually hits them as the lag settles, but then you may be out of weapon energy. If you cannot seem to hit the enemy over these larger distances with a headshot, aim for their body. Three direct body hits usually takes care of the normal health characters, four for the higher health characters.

The short distance sniping (like hero spawn up to the spire to the south), usually against Fetts, is pretty flawless. You just have to double zoom on their heads and take a shot and it usually kills them without having to worry about the lag thing. You may not even have to zoom, which brings me to my next subject.

Non zoom shooting on Leia is more powerful than you think. Direct body hits take about 1/4 of the enemies health down if you have a clear shot. When someone is dashing against you, be sure to aim for their head. As Leia you always want to aim for the head if you can. When the enemy is sprinting at you they cannot block, so this is your perfect time to shoot. It helps to not move as they are sprinting at you, just aim with precision and shoot a few bolts.

Leia's thermal detonators are more like grenades. She has 3 that she is able to throw. They can be tossed at longer distances by looking up higher when you throw. A direct hit on an enemy can take anywhere up to half health depending on the character. The further they are away from the explosion, or if they have block up, the less it will hit for. Its good to throw these in front of an enemy as they are coming toward you. The timer is just a couple seconds before they detonate. These can also be used to bounce off walls at different angles to surprise your enemy. If your enemy is below you you can bounce it off a wall behind them and it has a chance of exploding. If they are above you you can use nearby buildings or the domes of the roofs to bounce it in their direction. The thermal does have a red light that shines in a small area around it, so it can still be easily seen. Sometimes it's good to throw it in front of a corner that a villain is around, so when they peek out they may be hit by it.

Leia's "invulnerability" is a group health regeneration buff. In order to activate this you need to be within a few steps of a teammate, it can be a bot or another player. While this is on it activates a blue orb around you and whatever other allies are near. This blue orb is like a shield, regenerating any lost health you may occur while it is on. You are invulnerable except for possibly one case. If you have a sliver of health left and activate the buff, but just after a powerful strike hits you, you may die (Vader aerial attack for example). Usually if you have anything above a small sliver of health you will survive any hits without dying. This does have a downside though. Usually the person attacking you will just keep hitting and hitting you until the buff wears off and you then can be hit. There are a few moments where you can escape out of this depending on who you are fighting. If it is a Maul, you're done, just wait for respawn. People with slower combos like Dooku or the Emperor, you may be able to squeeze out of with a roll. Just keep tapping your roll key as you are being hit just in case, because there is a slight break in their combos. A smart Vader won't do a combo they will do dash or aerial attack on you during this, since Vader's combo has a lower percentage of knockdown. The buff lasts about 10 seconds and is also good for just healing your and a group member's health.

With all of these tools we can now discuss some tactics to use. I first recommend to stay off the ground floor with Leia as much as possible, unless fleeing of course. While you are on the ground you are at a higher weakness to being pushed and stunned. You also have a higher chance of being dashed due to the lengths of the roads compared to a small roof. Your best bet is to find a series of roofs that you can jump up to and switch to the others after you make a kill. Snipers should always relocate, snipers who do not relocate in FPS's usually die. So once you find some roofs you think will be good, get up on them via jumping from a roof with stairs, or do the wall climb. The wall climb works best on buildings without an upper lip for you to get stuck on. What you do is sprint directly at the wall and your character will climb up the base just a little bit, at this moment hit jump and move forward. This doesn't work on all walls/roofs, but a good portion it does. Once you are on a roof be sure to know if you will get stuck by an edge if you roll. If you are on a roof with an edge, just hop up onto the edge. This makes it so you can roll off at any time if being attacked. It also gives you an extra length if you are sprinting to leap onto another roof.

Leia's sprint leap launches her forward more than just a normal jump. Not only can this be used for getting onto harder to reach roofs. It also helps during a fight. If someone is dashing you, you can usually run and jump over them and turn around and take a few shots. If you do this a few times they may force you, but if they don't you will most likely win the fight. Some enemies have a higher combo up and down radius, so you may have to leap before they get to you. If you don't you may be stuck in a midair type stun where you can't do anything until you land. This midair stun usually happens if being sabered while sprinting in the air (on any character).

Leia's roll is useful in fights, but lately it has gotten pretty predictable. When I go against a Leia I usually fake a dash so she rolls, then I dash to where she ends up. So if you use roll be careful of these fake dashes that may sway you. While you are rolling you can't do anything until it finishes, so this gives the enemy ample time to aim and dash. Rolling around corners is good, or off roofs and sprinting away. Just be wary of how close the enemy gets to you before you actually roll. I find the jump technique works better anyway because it gives more distance.

If you are running away from an enemy, as with any gunner, be sure to change directions often. Don't run in a direct line away from the enemy because not only can they see you, they can catch up.

Leia Vs. Maul:
You will be pushed a lot by Maul. Most Maul's don't tend to go no force, so get ready to be pushed. If you are pushed into a wall you will have a faster recovery time, so roll out of the way of their saber and get out of there (if they pushed you once, they'll do it agian). Maul has normal health so 1 headshot usually takes care of him. If on a roof with a dome, hop onto the dome and when the Maul jumps up to get you, he will most likely land on the flat part. With only him below you at the angle of the roofs with domes, you have a clean opening for a headshot.

Leia vs. Fetts:
Since the game is made with the Fetts having larger heads due to helmets, you can usually squeeze off more headshots with them. Sometimes the best part of the head to aim on a Fett is just above their visor, so the top portion. I've aimed lower and it does the lag check or doesn't do full damage. So aim for the tops of their heads. If a Fett is coming at you, look quickly for a teammate so you can hit the regen. Coming after you means they are going to flame you. If you have the regen on, be precise and pop them a couple times as they fly by. What most Leia players do incorrectly when a Fett is coming, is roll. They're still going to hit you with the Flame, because it reaches wherever you would roll to. So use the time they are coming to take them out then heal up later. Or just use the regen and you'll be good to go.

Leia vs. Chokers:
You will be choked as Leia, get use to it. Please don't spam the servers with "omg! you had to choke a Leia!!" because that just only starts arguments. Plus you can snipe them from across the map while they aren't looking. Anyway, against chokers be sure to use your sprint. You cannot be stunned with choke while sprinting, though it will take your health away. Don't roll, because the second your roll recovers you will pop up into the choke stance. When running through open spaces be sure to sprint to avoid the chokers who are on roofs.

Leia dies a lot lot lot, so if you cannot handle that, I don't suggest playing her.

Be sure to visit my new blog, I will try to make a post there every couple days, and if you are able to donate, do so via the money link at the top of the page.



Leia Organa Solo: Non-Force Guide

Playing Leia in non force is very similar to playing Leia in force. Most servers these days do not allow gunners in non force anyway, but some do, and some allow gunners in duels. Most of the tips for Leia can be found in the force guide, so this is just a short reminder guide.

You'll want to be well practiced in sprint jumps. Using her sprint jumps to reach more places makes it easier for you to survive. Sprint jump also helps when an enemy is dashing you. There are many cases where you can sprint at someone and jump just before they reach you with their dash. You may take some damage but sometimes the game pushes you a ways further than a normal sprint jump due to them hitting you. This is a good escape tool.

Remember to use a rhythm with her blaster shots, if you fire off too many at once it will overheat quicker than if you pace yourself. Don't forget that lag is a big factor while sniping. Sometimes it will look like you are hitting them because they will slightly move, but no damage is done. Generally when I see this I move my shot up and to the right slightly and then it does damage.

If you are on a non force server that allows gunners and allows gunners right clicks, then be sure to use your regen to survive longer. If it's an FFA server it's almost pointless to use it, because you have to get next to a Hero to do so, and since they are your enemy they'll likely attack.

Use evasion tactics that I've mentioned for all gunners (e.g. change directions often).

If you're dueling with Leia be sure to not mess up. You have to be nearly perfect when dueling with a gunner. It is all open ground so if you roll-shoot-roll-shoot, it becomes very predictable and makes it easy for you to die.

Personally I don't like gunners in No Force, but if you like dying then go for it :)

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 Mawk's  Heroes and Villains Guides: Luke Skywalker

September 16, 2009, 5:11 am - triphamm3r


The following is part of the complete study of Heroes and Villains by -)G(-Mawk. His guide has been an asset to the SWBF2 community for quite some time and the information is invaluable. Many thanks to him and his research.

Luke Skywalker: Force Guide

Overview:
Luke is a strong character. His lightsaber I would consider to be above normal power, but still below Mace's (which I'll explain). His health is normal. His force powers are Push and Saber Throw. His aerial attack is very strong, but his dash is average. Luke is one of the easier Jedi to play, but to excel at him you need to use certain skills.

Luke has a normal movement speed. Due to him being a Hero, and most of the slow characters being Villains, he has a very good chance of catching up with most of them. He can catch up to Dooku and the Emperor easily, along with the Fetts. He can also escape from the mentioned Villains if he needs to escape.

Luke's dash is not very powerful. It has its moments but usually it doesn't do very much. His dash does a few left-right slashes as you click after sprint then finishes with a forward flip. Overall this doesn't do much damage unless you are able to hit the enemy with the full dash. This usually happens if they are stuck against a wall and an object, or in a corner. You can dash them after a push (if you stun them) and finish them with one whole dash. Now this may be harder against Greivous or Vader, so I wouldn't recommend trying it against them unless they are lower health. His dash sometimes achieves a knockdown from behind or from the side. To do this you have to time the beginning of the dash just as you reach them, it is the left-right slash that knocks them down. When you knock them down finish them off with a combo. You can also curve left or right with his dash to throw the enemy off and it will sometimes make them vulnerable to a knockdown.

Luke's aerial attack is very powerful. It is very versatile since it can do damage good in the air and also as it lands on the ground. Most of the characters have an aerial attack that does good either on the ground or in the air, but rarely good at both. Luke is different. When you are jumping and click swing he does an overhead slash as he falls. This can be done as many times as needed as you fall from your jump. You can do it as you fall off higher buildings too. If you keep clicking as you land it will do it's powerful landing blow.

The aerial attack does very well in an air battle, as you and an enemy jump across eachother's position. If you are crossing an enemies path in midair click just before you get to them and you should do a lot of damage. If it is a character that requires a ground only attack (Dooku, Vader, Emperor) try to hit them before they have the chance to click, they never may as it is. If you do this they won't fall under you because their click requires them to. The only thing about this, is that most experienced players of the characters mentioned above, know that Luke can damage them heavily in air, so they may just click to dive under you. A floating enemy is the easiest to get a free shot on. Be careful if you are on a roof and someone is floating up, I usually jump and aerial attack to avoid being choked and also take them down a while. Try to keep your saber between you and the enemy, it generally makes you less susceptible to their attack.

There is one flaw to the air attack, that most Luke players have died because of. When you push an enemy and attempt to do an aerial attack, it usually does not do a direct kill. It also seems to make the enemy recover from their push quicker than it normally would. Because of this you will most likely be backslashed and fall on your face and be killed. So unless they are lower health try to avoid the push then aerial attack with Luke. Along the same lines if you aerial someone who is read they could turn around and backhand you and you could go flying and be stunned.

With that said, there are a couple tricks to avoid being killed when you do an aerial attack. Many Luke players use their aerial attack to slash their opponents as they land, but what you really need to try is crushing them. I'll explain: When you start your aerial slash above your target it will most likely still damage them, but you will be susceptible to their attack because it doesn't stun. What I define as crushing someone with Luke has to do with waiting til you are just on their head, then attacking. What I use to look for this is the hilt of my lightsaber. When the hilt is pretty much to their head (you have to aim the jump and landing very well) you click twice, it seems to do more damage and most likely will kill Maul, the Emperor, and the Fetts. You will have more trouble with the higher health characters.

Another very unique trick I have become aware of with Luke, is aerial attack while you are being dashed at. This works particularly well against a Vader due to his dash stopping in one place, giving you an opportunity to do a full aerial attack while they are vulnerable. In order to do this well, you need to time your jump click perfectly with their dash. What you do is pretty much jump and click at the same time, but make sure your click is after your jump. There is no time frame on this, just jump and click quickly. Time this so right when they are dashing you, you jump and land on their head with your saber. This seems to do more damage because they are dashing and open to attack. This trick works if they are dashing you from behind, or from in front. Use your minimap wisely to attempt the attack when they dash from behind. As I said it is easier against Vader so he is the best to practice against. Some of the other characters will continue past you with their dash. I wouldn't recommend trying this on a Maul though, usually if they are dashing they can hit you down from the air.

Luke's combo is very powerful too. I don't define it as powerful as Mace's due to the fact that it takes longer. Mace's is powerful because you can kill very quickly and get out of there. Luke's combo takes a few more swings than Mace's before it finishes. This is a matter of seconds, but every second helps in this game. The final blow of Luke's combo is a killing blow. So you can just hit with that and kill most enemies. This assists you if another enemy joins in your fight just as you are finishing someone else off, it usually kills them too.
There is a hole in his combo though, where the enemy can slip away. This is usually attributed to a vast difference in pings. I use to experience this a lot against an opponent with 50-80 ping and I had 180 ping. My ping is in the middle now so it happens very rarely. To avoid the enemy slipping out as your combo is in the middle, just click faster. This is the only thing you can really do in these cases, especially if ping is involved.

Push is going to be Luke's greatest tool in this game. If you have not read my other guides in regard to pushing I will do a quick run-through of what I consider expert pushing. A good push is a push that stuns the enemy enough to make you be able to move in and kill them. These usually happen on the same ground level, or when you are above the enemy and looking down at them at an angle. Pushes from the same level on a roof or pushing someone above you will not stun them, so save your energy unless you do it to so you can escape.
Be wary of pushing an enemy into a wall at a straight angle. This is known as a wall push or a wall bounce, bounce because they will bounce off the wall fully recovered. You can still push people into walls, but try to do so from higher angles, it is more guaranteed that way. If you happen to wall push someone and they are recovering, push again as you move in. Sometimes it takes a few pushes before you get there or sometimes multiple pushes may stun them. You may get complaints like "What 3 pushes??" Just ignore these, it's just someone whining that they didn't get out of a wall push. I just say something along the lines of "I did what it takes to kill you and survive."

As always, I recommend the roofs for pushers. Since Christmas '07 I have noticed a whole fleet of newcomers to the game who don't use their minimap (this has lessened now in summer of '08). If you are on a roof and they don't see you, push them and go in for the kill. As Luke be sure to get in there with your combo and not the aerial attack. As soon as you finish off the enemy, get your block up and get out of there. Use your minimap and your full vision to make sure you don't have multiple enemies around. Most of my deaths when I first started as a pusher were due to my awareness lacking. If there are multiple enemies around you can always push and saber throw to get them down, stalk them a bit then finish them off. Most tactics about pushing and roofs I have included in the other guides.

To finish, Luke has a very acrobatic ability that you can use to your advantage. At full energy Luke can get in quite a few jumps, and most good Luke's use it as an aggressive move. Leaping here and there over an enemy could confuse them and the final leap you can land on them. Be wary though, my other guides have gone into detail on avoiding this.

Luke vs. Chokers:
You need to be extremely careful around chokers. The villains have multiple characters that can choke you and it will stun you in your tracks. When you are moving through open spaces with chokers around, be sure to sprint or jump. You cannot be stunned while sprinting or choking but it will still take your health down. There is one downside to being a hero with enemies around. Sometimes if you do not see who is near you, but see a dot on the minimap, you don't know whether to block or to get away. What I would recommend is try to get a sight of them or above them. Then you can go about getting away to the proper distance if it is a choker. Remember choke has the same distance as push.

Luke vs. Maul:
The best tactic against a maul is to be the last to block. So if they approach you with block up, just be sure to have block up later. If they attempt to swing when they get close back up and push them. Sometimes the best tactic is to just keep block up while they try to push you a couple times, it takes more energy for them to try than for you to block. You can also coax the maul into starting their combo by acting like you are getting close to them with block up then backin off, if they start, push them. I wouldn't recommend going head on with a maul due to their knockdown and the beginning of Luke's combo being weak.

Luke vs. The Fetts:
Saber throw will be good as will the aerial attack. Push usually won't work against a Fett because they are usually above you. If you can, wait for them to zoom in and jump to their level with the aerial attack. It most likely won't stun them but if they aren't aware their being hit yet you can finish them off with a combo. Hitting them mid-air with the aerial attack is good too. Try to sprint ahead of them and wait for them to land near you, they are pretty predictable as to where they plan on landing, and if you are there when they run out of jet fuel they are an easy kill. Be sure to have block up a lot because as a pusher you are their easiest target. You can take the flame fine so if they land and flame take them out, then go heal.



Luke Skywalker: Non-Force Guide

Luke is a powerful Non-Force Character, he is very versatile and can deal with any situation. His combo is strong and with the third hit doing a great amount of damage. His dash is quick and can be used in multiple ways. His aerial is strong and can be used mid-air and when landing.

Thanks to the new damage chart by iOn, we can see the fact that the "normal" health I've previously described is 1200 hit points, which Luke has. This means Luke will not survive a full combo (if all parts hit) from a Villain. So the first thing you want to avoid is being sucked into a combo. His movement is a normal, so he's able to catch up to the slower characters easily.

Luke's dash has four parts built in. The first two parts can be done alone with a single click and the final two parts with a second and third click. If you complete the full dash, damaging with each part, you should do 1800 damage total, which means you can kill anyone in the game unless they have a damage reduction buff. Many people use just the first half because the second half tends to make him travel further forward and takes twice as long. The full dash can be used best when your opponent is stuck against a wall, or even better in a corner. Due to the fact you are vulnerable to null/sidestep/single-click when dashing, you must be cautious when using it. On top of that, using the full dash makes you vulnerable longer.

In my opinion, the best way to use the dash is starting your sprint on your enemies left side (non saber side usually), then hit the dash just as you reach them and turn left into them, you could try single click or full dash and decide which works best for you. If you have your sensitivity at 100, it's easy to do a 180. I would recommend trying to avoid this. So many Lukes out there are now just 180 dashers that it becomes extremely predictable. Luke's dash does not always stun, so you could be hit while performing a 180 because they know the direction you will end up. Try to be random with the directions you choose.
You can use his dash strategically in many ways too. A great one is to dash someone off a roof as they are coming onto it. You will avoid getting an aerial to the face and it will do some damage. You can also dash someone as they are landing, provided they aren't doing an aerial.
Please do not link dash, doing so only proves what an amateur you are at the game.

Luke has a great combo because it can be surprising, though after 3 years it isn't as surprising as it used to be. The first two hits does little damage but the third hit has three parts built in doing a total of 1800 damage (again he can kill anyone who doesn't have damage reduction). The tricky part is timing the final hit. There are moments when the first two hits actually help an enemy to recover from a stun faster, so be careful in those moments. There are other times when the enemy can do nothing while you start the first two hits. The combo is overall pretty quick, but the gap between the first and second part can leave you open to a backhand. Many people move forward and backward while comboing and I also find this very effective.
Start the combo and move backward away from your opponent, and when the final swing comes move closer again. Sometimes you may not catch your opponent with all three parts of damage of the final swing, and generally they will be knocked down. It really comes on feel, sometimes you can feel they won't be stunned and others you can feel that they will. Try not to memorize those moments though because it may feel right and you end up getting backslashed. If you do happen to stun the enemy, start the combo before you get back to them and only get close with the final swing.
Strategically you can use the combo in other moments. If you are on a dome and a person is just below you, you can start the combo on top and swing the final hit down upon them, but beware of backslash. You can use the combo for when someone is landing near you, but don't get right under them or else you could get aerial attacked. The combo also has the possibility of killing multiple people at once, so don't fear if it's 2v1.

I would classify Luke's aerial as one of the most powerful in the game. The reason I say this is because of how many ways it can be used compared to others. If you go into single player and watch Luke perform an aerial, you will see that he does two swings in a mid-air twist. The damage is negotiable in single player (it only hits once), but often in multiplayer it hits twice thanks to the lag of the internet, doing double damage. The saber swings from his top front and bottom so it covers a larger area, or protects you if you will. It seems sometimes that the aerial has a built in block that you will want to use to your advantage. If you crossing paths with an enemy in the air, turn to the right so your saber side is facing them and click just as you are reaching them. If it's timed right, you will likely not take any damage and they will.

You can also use the aerial while landing, and this is where the double damage comes into play. When timed properly you can devastate a standing enemy with a single aerial while landing on them. You want to click when your feet are just slightly above their head. It seems the close proximity and the landing throw in an extra hit on the internet. This is why you would die to a single Luke aerial. After reading the damage chart many people talked to me saying "....hey wait a minute..." and discussed many issues, this was one of them.
Be sure to use his aerial on floater characters when they are in the air, but beware of Vader's aerial slam if you are close to a surface (it will pull you back down if you're barely off the ground and stun you).

Another great tactic for the aerial is to use it when you are on the ground and someone is on a short roof above you. Many people have the habit of looking over the edge of a building if they can't see their enemy. If you push yourself against the wall and look up you can see these people, quickly do a jumping aerial and slice their curious head off. Sometimes the double hit works here and sometimes it doesn't.

Luke has a decent single click null. You will want to use this on dashing characters, especially when they aren't facing center. Unlike Mace, Luke he pulls his saber back behind his head before throwing it forward. It's only a couple milliseconds but it's enough to throw the timing off. You will find because of this that you will be knocked down at the same time the enemy will, somtimes half a second later (which means you lose double stun fight). Get a friend and practice the timing so you take minimal damage. Side-stepping does help, making your enemy only clash with a saber and not your torso. Avoid CDers when performing this. You can still avoid damage and a stun if you time it right, but the best thing to do is avoid and get them when they most likely will roll. Luke is a great character to kill dash-rollers with because of his fast dash, which 99% of the time stuns when they are rolling.

You will want to use the buildings provided by the levels when using Luke in Non-Force. He is not the best at ground level fights, but he is extremely adept at surprising his enemy if you use the tools randomly. Try to avoid being a predictable acrobatic Luke, the guys who have been around for over 3 years now see this coming a mile away. If you do a series of jumps around the enemy and land, they will be ready. It used to be a good tactic, but generally I only use it to confuse them and not attack. You are extremely vulnerable to the powerful dashing Villains when you land, especially if they dodge and come at you at an angle where backslash doesn't work.

If you plan on using Luke a lot in Non-Force combat, moving around and being random is your best bet. He is very strong if you use him wisely and keep your awareness up. You won't likely be doing just 1v1 in full map Non-Force, so be sure to use your mini-map often. Be careful of bouncy roofs, you know which ones I mean, because for some reason they really affect heroes compared to villains. It may just be the height of the characters versus Vader, but even other villains have always beaten me in combo fights on the bouncy roofs.

This is the final installment of my guides. It has been a long run due to the sporadic typing and uploading of the guides. Over the last two years (my site is now that old) I have enjoyed typing these up and figuring things out with friends and fellow players. Keep up the good work, try to avoid being glitchy & spinny noobs, and enjoy the game while it lasts.

This is -)G(-Mawk signing off, and I'm happy to finally say: This Concludes Heroes and Villains: A Complete Study

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 Mawk's  Heroes and Villains Guides: Mace Windu

September 16, 2009, 5:13 am - triphamm3r


The following is part of the complete study of Heroes and Villains by -)G(-Mawk. His guide has been an asset to the SWBF2 community for quite some time and the information is invaluable. Many thanks to him and his research.

Mace Windu: Force Guide

Overview:
Mace is a strong character. His health is normal. His saber is stronger than normal. His force powers are Push and saber throw. His dash is fairly weak and only works well sparingly. To make up for this, he has a devastating aerial attack.

Mace Windu has a normal pace. He will walk faster than the slower villains already described. He can outrun almost all the villains due to his sprint being normal speed, which means he can also catch up to most of them too.

Mace's dash is kind of a laugh. His dash is unlike anyone else's and it does not hit very hard. It is very easy to miss and it rarely stuns. When he is sprinting and goes into his dash, he jumps forward a bit and does a squatting double swing. This alone does not do much damage, but you can follow it with a normal combo, which does a lot of damage. I truly wouldn't recommend doing his dash, it makes him sit in one place for a bit and you usually end up dead unless you do it when they are facing away. But if you insist on doing it, click when you are at least 2 saber lengths away from your enemy. You should end up landing on top of them of they don't move and doing your squat double swing. Follow up quickly with a combo and you should be ok, as long as they don't start swinging. Sometimes if you start the click while you are right beside the enemy, his leap forward gesture actually knocks them down. I have yet to master it.

I classify his saber as stronger than normal for two reasons. The first is that he completes his combo quicker than the other pushers. The second is that it hits through block 90% of the time. Both of these will be a value to you. His combo is just a couple swings then a flip around move to finish. The finishing move is what kills them. If you have played Mace you will have at some point attacked two people at once. If only one is close enough for the beginning of the combo but you hit both of them with the finishing blow, both will die. This doesn't happen on all the characters so it is a unique advantage. Being so fast to complete compared to say Luke's, it means you have a less likely chance of being killed from behind. The less time you spend killing someone the more alive you will be, which is why I classify Mace as a strong character.

Where Mace's true power lies is in his push. I'm not saying push is all that powerful, because it can be very buggy and wind up getting you killed a lot. The thing that makes Mace's push powerful, is his follow-up earthquake slam. Before I go into the slam let me reiterate a couple points about push. I have mentioned these in more detail in previous chapters, but if you're just joining, here we go:

First off, push is best used at an even level or at an above level. This means you should be even with your foe, or above your foe for it to work the best. If you push someone who is above you all they will do is go flying and they can continue jumping. When you push someone on the same level as you, ground level usually, they will be stunned. Avoid as much as possible pushing someone directly into a wall if you are even with them. This will most likely cause what I call a wall bounce, which makes the enemy recover faster. As you go into them to finish, they will back-swing and you will die. If you must push someone who is close to a wall, try doing it above them, you're usually safer that way.

So in essence, the best place to push someone is on a roof, but mace is more valuable than most of the other pushers on ground level because of his slam.

Mace's slam takes practice! When I was first trying it I was missing like crazy. You will too so don't be frustrated. Once you learn your distances, you'll find how easy it is. I will describe the distances as best as I can.

To begin with, ground level pushes are your friend. When you successfully push someone when you are on ground level, you will have a few precious seconds to kill them. Many Maces just go up and saber combo, but for that extra quickness and flair, use the slam. When you achieve a push do not jump right away. You need to take about three steps first and then jump. Do not sprint for this jump because you will most likely miss. As you are in the air with a normal jump, you want to point your reticle so it is just behind the fallen enemy. If you aim for hitting them straight on, you may not get the best affect. This is a point blank area affect, so the damage stems from you and goes into a small radius around you. When you slam at just behind them, you will kill almost everyone in one hit. If you kill them in a single hit they will go flying and die. If you do not kill them in a single hit, be sure to start clicking so you can finish them with a combo.

There will be moments where you push someone just at the edge of push range and do not have the time to finish them properly. In these cases you must decide whether to do the slam (with risk of being sabered) or just land and finish them with your combo. This is like an internal clock that I cannot count for you, but you will know what I mean when you get there. If you do happen to miss your slam due to timing and have to begin your combo, try not to move forward. If they recover and you are just finishing your slam, they may have a chance to backswing you. So just begin your combo where you are standing.

The slam is also very useful when you have stunned someone below you with a push. When you jump you can aim your jump with your directional keys, be sure to aim yourself at their heels. If you are jumping from a higher distance you have to be extremely precise because you only have a couple seconds before they recover. And since you are jumping from higher you have a longer distance to travel.

If you push someone into a wall, I would never recommend the slam. The walls make it tough for you to land properly because they move when you touch them. In these cases you may also want to push twice to avoid them recovering quickly, and finish them with a saber combo. Sometimes it takes more than one push and don't let the complainers get you down, for there will be people who say, "I can't believe it took you 3 pushes." I suggest ignoring these comments or just saying, "Sometimes that's what it takes." I also use "Well if the first one did the job I wouldn't have had to do more." The longer you play the game, the more you will get use to the arguments and you will have canned responses. You can always tell who the veterans are vs. the newer people, because the newer people always insist on a running commentary of each of their deaths.

Anyway back on topic.

You will have block wars with Darth Maul. There are three tricks to beating someone in a block war. The first trick is making sure you put up your block after they do. They will run out of stamina before you (a full energy block lasts 10 seconds). The second trick is to make sure you swing first, if you get close enough for sabers. If Maul attacks first he will puncture your block and achieve a knockdown, which spells death for you. If you attack first (and this only seems to work as mace) the game makes them stuck in their block, so you just need to finish your combo. Now their block may hold, but I have found it is a very small percentage. The third trick is to not to push. When they push and put up their block quickly afterward, they have just used 1/3 of their energy. If you do not do this in return, they may try to push again. Now everyone knows that occasionally push goes through block. This happens at certain angles or at low energy. Assuming that you do block their push twice, they will be out of energy very soon. Wait for it and push for a victory.

There will be moments when you go against a decent maul that won't try to push either and will just begin advancing toward you. This means they are ready to attack first so here is the trick to winning. Begin to backup like you are going to distance yourself. They will start advancing. As soon as they begin, switch to moving forward. This will surprise them if you are close enough and they won't have a chance to move so all you have to do is saber them. This usually only works when you are both just out of saber range of each other. The further you are away the more this tactic won't work.

As a pusher be sure to use roofs to your advantage, and always stay hidden. After you complete a kill, but sure to put your block up right away and turn around to make sure nobody is coming. The mini map will show you a certain radius but if someone is sprinting from behind, you may not be able to react in time. Once you are clear switch locations. Always relocate after a kill. As a hero pusher, you have the easiest time doing this because you don't have to worry about being pulled. Use the roofs and be sure to get off the ground after a kill as soon as possible.

Mace Vs. Fetts:
Mace has it pretty easy against the Fetts. One thing you must not do is chase a Fett all over the map. You will end up being flamed, and then shot and rocketed. It's easier for a puller, but harder for you. The smart Fetts stay above you and swoop down to flame and not land. You can't do much with push if they are above you or not grounded. So, surprise is the trick you want to use. If a Fett sees you, just forget them and go find another fight. If they don't see you, jump behind them with slam, or sneak up on them with saber. Saber throw is great for when they are on the spires, and if they are focused on aiming they not pay attention to their health.

Mace Vs. Maul:
Well I pretty much mentioned most of the tips I use against Maul as mace. I'll just reiterate that you do not want to let them attack first in a saber fight.

Mace vs. Chokers:
Be as evasive as possible by using roofs and buildings to hide you. If you are above them and do not get a push off, move very soon because the floater chokers can jump up and choke you as they are floating. If you see a Vader floating toward you be sure to push as soon as possible. There is no point in waiting for them to kill you. If you know a choker is near and you need to get away, be sure to spring. If you do end up getting choked, spam your roll just in case they run out of energy before they get close.

Now there is a little trick that is caused by lag that you can use to your advantage. If you and a choker are facing each other with block on, there will be a slight moment when you can push them as they are about to choke you. Their block will drop for ¼ of a second and their arm will reach to choke you. You can push at this moment and you will choke for a second but they will be pushed. This takes timing, and don't forfeit your life often to try and do this.



Mace Windu: Non-Force Guide

Mace Windu is a strong No-Force player. His block range and his quick combo are his main tools but players who are adept at quick "nulls" and backhands add more tactics to this character.

As everyone knows, Mace has normal health and his movement speed is normal. His speed gives him a slight upper hand when going against slower characters if used correctly.

If you are dueling with Mace you'll want to avoid giving free openings. Keep your finger on the block button because your enemy knows you most likely won't be dashing them. This will make your opponent more aggressive toward you. Many dueling Maces win their battles by having patience and not giving the enemy a reason to attack. If you sprint around a lot as Mace you won't do as well as someone with a powerful dash. You want to bring your enemies in closer so you can get them with your powerful combo.

Mace's combo is one of the quickest in the game, just a couple swings and then bam it finishes with a final spin-around. You want your enemy to get close to the combo not only because it will harm them, but it usually knocks them down too. If you're facing a higher health opponent and they take the full force of your combo, they are often stunned but still alive. The knockdown can aid you in finishing them off at that point. His combo has a small hole in it, between the two swings and the final spin hit, so be aware of that gap.

There are a couple basic tactics you can use to pull in the average duelist, the first being fake sprint. If you act like you are sprinting toward them, they will then react in some way. On average, they will move to the side and get closer to you. If you do this a few times they may think they have an opening to dash you, but keep that block handy. If your block lands when they attack they will either stand there, or they will roll away. Standing there means you can kill them quickly, rolling away means you need to use a follow tactic that even the best players die from. More on the follow tactic in a bit.
Another way to pull in your opponent is by doing short jumps. Single jumps that do not tax your energy but make your enemy thing they can get in close enough to take you out as you land. While dueling with Mace, the less time you're in the air the better. If they come in close get ready for an attack. Try to land before they get there. If you feel that they will get there before you land. Jump a couple more times to get away. The bigger the distance the better (tougher against Vaders though).

Once you do have your opponent in close, you'll want to either kill them or stun them, or both :). Your combo is your best but for an easy killing blow. Sometimes your opponent will sprint in acting like they are going to dash but stop and start their combo. Try to angle yourself away from their saber and perform yours, it will usually kill or stun with damage. The enemy's back is usually the safest spot to attempt to combo when they are mid swing. Depending on who you are fighting, like a Maul or Grievous, you may get sucked into their combo from behind so be careful. Just watch for the holes in their combos or wait for them to finish and have block down.
When they are close you can also attempt a backhand or two, angle yourself so they are slightly to your right and behind you since your backhand is swung along your right side. This gives you a higher opportunity of knockdown. If you do stun them you can finish them off with a combo or a slam.

"Nulling" on Mace is pretty easy too. Many people nowadays interchange "null" and stun too easily, so I will go back to my old standby of what I defined "null" as before the community knew it as that. I always called it a sidestep click. In essence it's a single click instead of your full combo, but not head on to provide a better chance to take less damage.
If your opponent in a duel is coming at you with a dash, sometimes all you have to do is move to the side slightly and single click your mouse. This seems to work very well as Mace and you can get an instant knockdown too. Finish up with a combo or slam. Now depending on lag and the characters you are facing this will not always work. It's tougher on a Vader for example, so try backhand instead.

Before I get into the following tactic, you'll want to at least attempt Mace's dash here and there. It sometimes works well and sometimes leaves you open for a death. To explain the dash better I'll quote myself: "...he jumps forward a bit and does this squatting double swing." That is the extent of his dash. However you can follow it up with a combo and that is where the value comes in. If you time his little hop close enough to an enemy you can surprise them. You'll appear in front of them swinging and finishing up with a combo. Granted all they have to do is move away to avoid this, but you can take out the enemy who was planning on you waiting for them to attack.
His dash also has a slight knockdown feature if you get good at it too. It works best when your opponent is rolling or when their back is to you when you dash. But this is where the follow tactic comes in handy with mace.

Time and time again you will see a player dash roll dash roll, or combo roll combo roll. It becomes such a habit for them to roll after they have missed, that you can exploit it if you are quick enough. If you are able to block or avoid an opponents attack, get ready to sprint. You have to react very quickly, following whatever direction they decide to roll which is usually left or right. If you go after them too late, they may come up from a roll with their block on. They could also start backhanding like crazy or comboing. Once you get the hang of chasing a roll you'll know the timing. If you are not going to get the kill back off or you'll probably be stunned by a backslash.
Anyway chase them and you can either start comboing where they are finishing their roll, or you can dash them as they are rolling. The dash will most likely stun them if you time it right (the actual swing hitting them). Now this is all depends on lag too. If you are facing someone with 40+ ping lower than you, you'll have a very difficult time getting them by the time they stand up. It never hurts to try though.

There isn't a way to describe Mace's slam timing. You just have to learn when and where to jump over time. It's best to learn the distances by playing force, but in no force you can use his slam to your advantage too. If a character is low health, you do not have to hit them directly in order to finish them. The slam does a bit of AE (area effect) damage, or splash damage. You can also use it to finish someone if you won't be able to make it quick enough to combo them before they recover. So let's say you stun someone but you rolled away not knowing you stunned them. By the time you sprint in and try to combo they may be up and backhand. Try the leap-slam and finish them that way instead.

In full map Mace is strong if you use him wisely. You most likely will not win ground level battles against Mauls, Grievous', and Vaders. So use the maps levels to your advantage. Make the enemy come to you as often as possible.
You will always want to keep an eye on your mini-map. The silly deaths are the ones where you aren't paying attention. Whenever you are moving to a new area do a quick circle and look for those dots. You can see a red dot easier if they are in your awareness cone. You can still see them outside the cone but not as well, so keep one eye on the mini-map at all times.

I discourage leaping to buildings where enemies are as Mace. The reason being if you leap to a building they are on and you slam, you are leaving yourself completely vulnerable if you miss. If you leap to a building and don't slam, you have a chance of being dashed before you can get block up. So if you do not want to die a lot, avoid jumping to roofs where enemies have a clear shot at you (flat roof east side of Mos Eisley).

In each no force guide I have mentioned the use of backhand against aerial attacks, as always use this as much as possible. Not only does it stun the enemy but you may go unscathed. Sometimes you do take some damage, be it lag or bad timing, but if you're full health you generally won't die if you land the backhand. Be careful though of if you backhand your opponent off the ledge, they may not be stunned depending on how they fall. I can't quite explain this properly but it's generally a wall bounce effect like in force. It shows them fallen and stunned but they recover faster. This happens the most of they go head into a wall after being backhanded off a roof. If they get flung off and continue rolling on ground level, you can generally catch up and finish them off before recovery.

I always like to change directions up while using Mace full map. You can frustrate your enemy by jumping up to a roof when they come down, or jumping down when they go up. You can also act like you are running away around a corner but come back real quick and surprise them. If they are waiting on a roof for you to jump up and give them free opening, do the same right back, don't fall into their trap. I usually circle their roof a few times often changing which way around I'm going then just get up on a different roof and wait for them. It's very pointless to jump to a roof where an opponent is waiting for you to do just that. It's much easier to throw them for a loop for a little bit so they know you are not going to fall into the traps.

Keep your awareness up, because most of the time you won't just be going 1v1. You will always be fighting multiple people. Mace's combo does extremely well against multiple people. Sometimes your enemy will rush in thinking he'll have you just as you're finishing his teammate, but will be stunned by your final hit. That's their messup, so kill them too. Try to get twofers, because if you're on a roof and two jump up at you while you're swinging, you're likely to do some damage. Avoid the Mauls and Grievous' head on, because they will most likely get you with their long reach. These are the characters you want to combo their open back while they aren't paying attention. Sometimes starting the combo before you get to these guys is better too, they have an uncanny nack for single-click-throwing-you forward-stun. So if you hit them with the final there, you can avoid being hit in Mace's combo gap.

If you want to survive a little longer, just play a bit more defensively with Mace. Avoid using his slam on an unstunned opponent (unless really low health) and keep your eye on the mini-map.

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 Mawk's  Heroes and Villains Guides: Obi Wan Kenobi

September 16, 2009, 5:16 am - triphamm3r


The following is part of the complete study of Heroes and Villains by -)G(-Mawk. His guide has been an asset to the SWBF2 community for quite some time and the information is invaluable. Many thanks to him and his research.

Obi-Wan Kenobi: Force Guide

Overview:
Obi-Wan is an overall decent character. His health is normal. His saber is weaker than normal. His dash is unique and can penetrate block very easily. His force powers are force push and saber throw. He's probably the best Hero at no force on the ground level.

Obi-Wan's movement is normal speed. This means his sprint is normal speed also. This is good because he can catch up to a walking Vader, Dooku, and Emperor fairly easily. His dash is powerful in the sense of attack. It does okay damage overall. His dash has the ability to get through block much easier than many dashes and this is what makes it unique. Not only can it get through block easily, it can knockdown easily too. I would say that besides Ki-Adi-Mundi, Obi's dash is the easiest hero dash to move left and right while dashing. The reason being is that after you click your button while sprinting, the saber does a left and right fan type motion, which lasts for a few seconds. Once you start the attack in the dash, you can still move left and right fairly easily.

His dash does the most damage when hitting the enemy at certain angles. From the side and behind you can usually achieve a knockdown. You do need to learn the timing of his dash, because the end of the dash does more damage than the beginning. You can also zoom right by, so you will want to slowdown if you are hitting someone directly. As the saber fans at the beginning it does a little damage, but as the fan is coming to a close, he stops. If you time the stop for you to be right on top of your enemy, it will do the most damage. The absolute easiest way to achieve a knockdown with dash is from behind. You need to time it so you get to the enemy just as the saber fanning finishes. Doing this guarantees a knockdown, even if they are blocking. If you time it incorrectly, you will usually fly past and then get forced. If this happens be sure to roll away. If you do successfully achieve a knockdown, finish with the saber combo. Remember you can curve left and right with this dash to try to get around the enemies block.

If you are dashing head on against someone, be sure to click before you get to them so you actually do some damage. If you do not time the knockdown correctly, you will fly right past them, so get your block up quickly.

If you do happen to be going no force, Obi is pretty much the king of the ground level, so use block often if you are going to stay on the ground.

Now Obi-Wan's saber is not all that strong. It can only kill a few characters with one time through the combo. These characters are those with normal or lower health. Primarily Darth Maul, Anakin, and the Emperor. If you wind up pushing a Vader or Grievous (at full health), you generally will need to go twice through your combo, which can spell death for you if you do not execute it properly.

When facing a Vader or Grievous after you push them, you will need to first do one normal combo. They will begin to get up and you will find they are ?Not quite dead yet? (Monty Python reference). The best thing you can do right now is NOT MOVE or to back up. If you move you will most likely be stunned from a back swing. BUT if you keep just swinging you can take a few hits and hope they die. The best thing to do against a Grievous or Vader is get them when they are lower health, or keep hidden until you can dash them from behind for a stun with damage.

You can also perform a Yoda move. Since Yoda's saber is also weaker, I have perfected a two-part move. When going against a Vader or Grievous if you use push, perform one combo, and then roll in a direction that will make them turn to face you. By the time they take to get up and look for you, you have the ability to push again, and then go in for another combo. It confuses the enemy and is effective. It just is bad when you have to deal with other people interrupting your two-part.

Since push was mentioned, lets go into that topic next. As I have mentioned before, push is very valuable when you can stun. A good push only happens when you stun the character, other pushes are a waste of energy, unless you push to run away. A person will not be stunned from push if they are on a roof of the same level as you and you push them off. An enemy will not be stunned usually if you push them into a wall (I call this wall bouncing). An enemy will not be stunned if you are below them and you push them. Also if they have already started jumping and you push, they won't be stunned. All of the ways listed above, your enemy will be able to get away. The best angle of a push stun is when you are above them (usually you on a roof and them on the ground).

Roof pushing, in my opinion, will give you a very good kill/death ratio. You can look over the edge of a roof and push someone who is unaware and go down for the kill. After that hop up and out of the way, in case more teammates arrive. Since many people don't use the mini map you can just hide out of sight and wait for the next person. Now roof pushing isn't as easy with Obi-Wan because of his saber. Just little things can make it go awry. If someone has the damage reduction buff on (blue/green sphere around them), you probably won't be able to kill them in one saber combo. This happens against all the characters if they have the buff. So be as cautious as you can.

One thing I did want to mention about the combo, it sometimes does a knockdown on it's own, against the higher health characters. It requires button mashing to survive a saber fight against Vader or Grievous, but I have found that I have knocked them down with my first combo a lot. This may have to do with spinning my character a little, or moving backwards as I do it, but I haven't found a defined angle that it happens. It is random but it happens. I have noticed this when I have been going no force against someone and don't have to worry about being choked. Sometimes the angle is just right and they fall over. If you button mash quickly (get the aspirin) you can go through Obi-Wan's combos pretty quickly. I would say this is his only saving grace in head on saber fights, since he can interrupt others easily.

Saber throw in Obi-Wan's case, is very effective. It helps weaken a character that you will be fighting. Lets say you are on a roof above someone and they haven't seen you. If you saber throw them and it double hits (aim at their head if you are on a roof, and hope it goes through them and back), it will significantly weaken them. Then you can switch to push, stun them with it, and finish them off with your saber. Other than that, I use it mostly against a Grievous or Fetts. Aim takes practice. Just use the reticule's dot for where you want it to go. I would recommend this against Fetts because Obi-Wan's aerial attack isn't that accurate.

His aerial attack can do some pretty hefty damage, but your landing is not as pinpointed as Luke, Maul, or Mace for example. When you click in midair, he does not drop to the ground, he just swings left and right. I have noticed it does very high damage for when you are jumping over someone. If you end up landing directly on them as you swing, it sometimes stuns and sometimes doesn't. You usually end up dead in the latter case unless you are quick on the the backslash. But you can aim the land just in front of them (be sure to hit attack when still in the air to take a chunk away) and do a backswing or two. Sometimes they will move forward to attack and sometimes they'll just block. Either way you can usually get away if you don't kill them or stun them.

If people are standing on the top of the dome roofs, aim your jump to pass through them, and swing as you get to their head. It usually hits pretty hard and gives you a chance to try again, or to get away if needed. You can get away very well if you hit someone who is also in mid air with you.

Obi-Wan vs. Chokers:
If you are on a roof, you need to be very careful of the floaters (Vader and the Emperor), because they can choke you at first sight as they float up and onto the roof. If you see them floating in your direction, try to push them away before they can choke you. Run if you need to. If you see a choker on a roof above you, sprint past that roof, because choke will not stop you while you are sprinting. Always be aware of places you can jump to. You cannot block a choke. So if you do not get a push off and they are in range to choke you, jump away to a safe location, because they cannot stop you in midair. You will take damage if you are sprinting past a choker or if they are choking you while in mid-air, but the benefit is that you can get away.

Obi-Wan vs. The Fetts:
Usually a saber combo will get them pretty good, but they tend to fly upon your first hit since it doesn't stun mid combo. The best trick is to stay out of shooting sight and get them when they are unaware. Pushers have the roughest time against Fetts, because they generally stay above you. If you push, they just fly away. Try to sneak up on them when they are sniping someone. They spend a lot of time on the tall Hexagon building near the Cantina. You can use the mini-map to see which way they are facing and jump up on the other side. Hit them from behind and you can usually beat them. Keep block up if they are close because they will flame you. You can block flame if you are facing them directly and do not try to swing. Wait until they are done with their flame burst and are reloading to swing at them. Block is the key to staying alive with Fetts.

Obi-Wan vs. Pushers (Maul):
You will encounter multiple other roof pushers. The key is to get above their roof somehow. With most of the populated roofs with the dome on them, there is a spire fairly close. If you get on that spire you can sprint down until you are on the dome, then you have the correct angle to push them and take them out. If you wind up going head on with a Maul keep block up and do not plan on a head on saber fight, because the Maul's combo can get under your block. The best defense is to be far enough to escape if needed and try pushing right after you block them (hopefully before they get their block back up). Do not forget that when you push, your block goes down, so try to be the second one to push. Obi-Wan's dash also has a built in ability to block a push if they are facing your saber fan directly. When this happens you can crash into them with the dash and time it for a knockdown.



Obi-Wan Kenobi: Non-Force Guide

Obi-Wan is very good in non-force. Not only does he have a very quick saber, but he has a great dash. He can also do some damage with his aerial attack when used properly.

In duels he is one of the most popular to use. A lot of it stems from his dash which has a built in knockdown feature AND a built in block. But he does have a lot more available to him than dash spamming.

If you do dash however, one of the first tricks to use in a duel is fake dashing. Now I'm not saying use any glitches or whatever, I'm saying sprint toward your opponent and then stop and don't complete the dash, but stay at a good enough distance so you can avoid an attack. What this does is forces your opponent to do something. If an Obi-Wan is coming at them, they'll usually do something to avoid a dash. Just see how they respond and act in kind. If they roll you can then dash them for a stun and finish them off (be careful of backslash). If they start jumping you can watch them closely and try to get them as they land. If they do an aerial attack move at the last couple of seconds, and get them as they're recovering from landing, again watch for backslash. If they put up block, try faking them again and get close enough for when they put it down you can dash them or saber them.

Obi's dash is a flexible dash. You can move left and right with it. You can also swing around and do a 180 or more if your mouse sensitivity is high enough. Doing this throws your opponent off. It can also negate someone's block when used properly. If you swing around behind them, most of the time you're hitting their back and it will knock them down. There are moments though where block will work against Obi's dash, so be wary. Some of the best moments of knockdown are when the enemy is moving. If you just graze them when their block isn't up it's usually a knockdown. There are times when it isn't, like if you click too late or something, but most of the time you can get them. If they are trying to sprint right by you, you can quickly dash and most likely will catch them.

One of the best features Obi has is his combo. Though it's not as powerful as Luke or Mace's, it is quick. It can also knockdown when used properly too. Obi's combo will kill the normal health characters in one time, unless they have damage reduction buff. The characters with higher health it will take more than one, up to three sometimes. A trick with his combo, while dueling or going full map, is to try to get the enemy's back. I've found countless times that when an Obi combo's someone head on, the person just takes the blows but can instantly swing. So the key is to combo them from behind after you've stunned them with dash or backhand. If you push forward as you combo from behind, there is about a 90% chance of knockdown. This is how you kill a grievous or a vader, both have higher health, though it may take a couple of times. So in a duel, stun them, finish them from behind. Remember your timing though, if you get there too late you can be backslashed.
His saber combo can be used for a quick knockdown too, or null. If someone is dashing at you, try moving to the side and doing just one click of the combo. It has a really good chance of stunning them, and you'll be so close that you can combo them to finish.

Obi's aerial attack is also very quick. It can be used mid-air and for landing. In a duel the best time to use it is when your enemy is ahead of you in the air, they should usually just be one jump up, or floating. You can sprint jump across their path and quickly slice them. This takes aim and precision, but I've won multiple duels with it. It is unexpected in a duel, most people assume Obi will dash.
The aerial also has a knockdown feature when landing. The best time this knockdown happens is if you turn away from them as you are landing and slash. It creates the same motion as a backslash and tends to knock down the unaware dueler. You can be backhanded when you are aerial attacking an enemy, so be careful when doing this move. It's really good as a surprise move too.

In full map play, Obi is generally the king of dashes. Though he can be killed while he's recovering from dash, most people do not time it right. He does some damage at the end of the saber fan, and it generally knocks the opponent down while they dash you before yours is done. As soon as the dash is done, keep moving. Change your levels (roofs vs. ground) or roll until you get your awareness back.

A good tactic is to dash off the edge of a roof, especially if someone is coming up on to your roof from below. Not only can they not hit you, but you can possibly stun them and for sure do lots of damage. It also makes you escape any possible aerial attack (primarily Dooku and Vader).
I don't make it a habit to dash much as Obi in non force, but when I do, it's quick and hopefully not too predictable. You don't want to run directly at someone and expect them to stand there while you dash them. Just like in duels you can fake dash them by just sprinting. See what their reaction will be and go from there. When you're on a roof, the quick dashes work well. Sometimes they knockdown so be prepared to finish them off. If you fall over I wouldn't recommend trying to go back up unless you've recovered from the dash quickly. What happens is you can dash them, they fall over, you fall off the roof, you recover, you jump back up, and surprise, they're ready to kill you. So be careful about jumping back up when you have fallen off. I recommend just keep the fight going and try to get them a different way.

I probably use Obi's normal combo more than anything in non force. It is quick and lethal and if you surprise your enemy you can generally get a lot of kills. Obi blends pretty well into his surroundings because of his costume, and not everyone uses the mini map. So sneaking as Obi-Wan is easier than someone wearing all black. Try to come up behind an enemy who isn't aware and combo them. Most people dash and that's fine, but sometimes you can dash right by them without knocking them down. If they are a normal health character definately just combo them to kill them.

There are a couple moments with Obi's combo where you can interrupt your opponent's combo. I've noticed this especially against vader and dooku. If someone is coming at you with their saber already swinging, you can face them and start clicking. It occasionally slows them down or makes their combo start over. In that time you can generally flip around real quick and get a backhand off, but also watch for them doing the same thing.

Lately I've noticed a lot of people using backslash at the wrong time. If you dash as Obi and miss, you probably don't want to go directly into 4-5 backslashes. It just leaves you open to attacks since you can't see behind you. A good villain will pick the right moment to strike between your backhands, so it's really a waste of time. I recommend one or two, and if you don't connect, get out of there. Otherwise you'll be overpowered from the back by more powerful sabers.

If you find someone backhanding multiple times after they miss you with the dash. Move slightly to the left and time your combo between their backslashes. Use the left because the right side is where the saber comes from and you'll be hit.

If you experience someone dash-rolling you, evade them and dash them when they are rolling.

You definately want to use the aerial attack like I described in dueling. This works great if an enemy is leaping onto the roof you are on. You can generally sense a preparation for a leap toward you, so do the same and hit them in mid air. Though it may not kill them right away you've just taken 40% of their life. Use it to knockdown the unaware people on opposite roofs too. Sprint jump at them and turn your character back toward your roof as you land and slice for best knockdown results.

In summary, use ALL of the tools the game gives you. If you focus on just one of them, you will sell yourself short in fights. Don't just dash dash dash, because there are ways to be defeated if you do. Always be aware of possible backslashes as an Obi. Be sure to change your levels (roof to ground and visa versa) when going full map. You'll find that when you do use all the built in features Obi-Wan has, you'll be a lot more powerful at him than before.

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 Star  Wars Battlefront 2 Remote Admin Commands

December 2, 2010, 3:58 am - triphamm3r

 Patched  BattlefrontII.exe server file

September 14, 2011, 10:22 pm - triphamm3r

If you are having an issue with players "hacking" or crashing your Battlefront 2 server... this may be a solution for you.

First and foremost...

THIS IS NOT AN OFFICIAL LUCAS ARTS FILE. THIS IS NOT AN OFFICIAL LUCAS ARTS PATCH. THIS IS NOT A CLIENT PATCH FOR YOUR BATTLEFRONT 2 GAME. THIS IS FOR SWBF2 SERVER ADMINS ONLY.

This is a tested fix for admins who may be having problems with malicious players intent on ruining Battlefront 2 gameplay online for the rest of us.

There are players in the SWBF2 community intentionally crashing Star Wars Battlefront 2 servers. This isn't a surprise to some here but the fact there's a fix for the issue may be new to some. This has been an issue for quite some time now (longer than most would think). These malicious players are taking advantage of exploits in the game... and either crashing the SWBF2 server, locking out the remote server manager or assuming admin, among other issues. There has been a patched server file that has been in testing since the problem first reared it's ugly head. The problem itself is spreading.. and I'm starting to get requests for help, as well as inquiries as to what may be happening.

The patched server file itself has gone through a few changes and updates.. and is currently on 1.4. Version changes are in the ReadMe enclosed in the zip available for download. The reason for these changes is simple. There are some ppl actively going through SWBF2 files looking for exploits... and executing these exploits via a gui specifically made for the purpose of hacking SWBF2 servers. Make no mistake. There are several versions of the SWBF2hack.exe program already. Different versions made for compatibility across different operating systems. There is an active group using the hack file to ruin gameplay for us all and thinking they're keeping the SWBF2 community hostage. Active is defined here as still trying to update their hacks for more exploits. There may be more updates to this patched server file if more exploits are revealed to cause issues online.

Because the issue is becoming more widespread, the patched server file is being made available publicly to those that feel they may need it. All we're asking is for those that download the file... to give us input on how well the file is working... remaining issues you may be having... or problems you may be experiencing. We'd like those that download this file here, to keep checking here to get updates to the file (if the file is updated further). This is the only location we guarantee an unmodified patched server file for these issues. The issue of a person taking this patched server file and modifying it.. then re-uploading the file somewhere is a possibility that one must consider. It is because of this reason that we ask you download the file exclusively where we know it's unmodified.

Download the
UNOFFICIAL Patched BattlefrontII.exe server zip file
HERE


UNOFFICIAL Patched BattlefrontII.exe server file ReadMe
**NOTICE THIS IS NOT AN OFFICIAL LUCAS ARTS FILE. THIS IS NOT A CLIENT SIDE PATCH

This patched server file was written by Bryant, a concerned community member, in an effort to keep online play as fun as it has always been for Star Wars Battlefront 2 (SWBF2). This file will prevent several different types of server crashes that are currently plaguing the Battlefront 2 online community.

The most recent version of this patched server file has been tested on numerous SWBF2 servers and all with the same results; a stabilized server and will effectively prevent the following issues.

-----------
Version 1.4

New Patches
- Unauthorized vote kicks have no effect
- Patch for a new crashing exploit

History
V1.3
- Improved ban list - restored original file size
- Expanded Ctrl+J patch to cover the same characters as the no-name patch
- Optimized the in-game admin hack patch
- Improved Guest Player Patch - Complete removal of guest players
- prevents crashes/freezes under special circumstances
- fixes the denial of service attack that aluigi's patch created

V1.2
- I did not release 1.2 so changes are attributed to 1.3

V1.1
- Ctrl+J is converted to a space
- Bug: Letters that did not cause SM problems were blocked along with the bad ones

V1.0
- Bad letters in names are converted to spaces
- at this point there should be no names that cause SM/RM problems
- Patched an in-game admin hack
- Increased ban size to 240 (caused increased file sized - improved in V1.3)
- aluigi seven-player guest patch - crash fix


Installation instructions
-----------

To install: (You will need FTP access to your server's directory)
-Stop your server
-Go to the swbf2 server's main directory and delete BattlefrontII.exe.
-Upload the included BattlefrontII.exe
-Start your server.

*If you don't have permission to delete the current BattlefrontII.exe, you will have to contact your server provider and ask them to change the file for you. Be sure to include a download link to this zip file.

**If you're running a server from your own computer, simply replace the BattlefrontII.exe in your server directory.

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Downloads

Patched BattlefrontII.exe server fileBy triphamm3r, September 14, 2011, 10:22 pm
SWBF2 Version Verification Tool (GWL LauBy [SL]Sprite, October 27, 2010, 8:09 am
+123 Mod v2.2By triphamm3r, February 27, 2008, 3:19 am
Squeddie's Map PackBy triphamm3r, August 19, 2007, 1:00 am
SWBF2 Server ApplicationsBy triphamm3r, August 19, 2007, 12:53 am
SWBF2 Official 1.1 PatchBy triphamm3r, August 16, 2007, 5:20 am